

Nobody Saves the World is yet another in a growing list of strong titles from developer Drinkbox Studios. Nobody Saves the World Review: The final verdict The sound team really put in the effort to give you a fun and vibrant sound to slay enemies to.

Musically, different areas of the map have a tone playing in the background, and it’s just beautifully selected for each spot that at times I was borderline dancing to some of the tunes. It’s really a delight to find people to talk with and hear the really out there stuff that comes out of their mouths. There are so many interesting characters to interact with, all with something memorable to say and hardly any wasted dialogue. Nobody Saves the World shines in a lot of areas, but maybe none more so than the story and sound throughout the game. Players will want to pay attention to each dungeon they visit so things can be adjusted before you proceed. The passive abilities mentioned above give you perks such as added lighting damage to your attacks or increased speed and defense. All of it gives you role of a mad scientist, bringing your own versions of each character to life. Then to really give in some extra, the zombies convert skill to create legions of undead. Say you grab the Bodybuilder and his bench press move and throw in a little horse gallop. Where things can really get twisted is with the ability to edit your passive and active abilities for each form. Each form has it’s own little unique twist to it, with the ability to switch between any form at a moments notice, creating a really nice strategic element to combat and exploration. These range from typical forms like Knight or Ranger, to things a bit more out of left field like robot, rat, and snail. This is the core of Nobody Saves the World, as players must juggle between over 15 different forms. Now this quest to stop the calamity can’t be done as a nobody, so players must now seek out and unlock new forms to help in their journey. Too often they feel like carbon copies of the others, just with different colors and wards. The only knock with dungeons is they could have used a little more variety to them. Other dungeons might increase the cost of your mana or cancel dropped healing items. For instance, some will have enemies with certain wards active, forcing you to clear those wards first. Each dungeon you come across has an enemy attached to it and some have added quirks. To stop this calamity, players are tasked with traveling through the world, clearing various dungeons and completing quests, all while leveling up and gain new abilities. With wand in his hand, he now must work to defeat the evils of his world and stop the calamity. Right away he is deemed to be sketchy and thrown in jail, only to break out and luck upon a magic wand. Nobody Saves the World drops you into the shoes of a literal nobody, a blank slate who can’t remember his past and wakes up in the middle of the oncoming calamity.
